Wednesday, October 24, 2007

Over! its all over!

With one hour to go we are all basically done, jenni is putting the finishing touches on the documentary and its exporting as I type this, and Hong is giving the model a bit of a clean. Unfortunately the batteries of 2 of the lasers are dying, and to replace them would require essentially ripping the whole game apart. I always knew this would eventually happen, but had hoped they could of at least lasted until after the final hand in. So that was a bit of a disappointment.

Overall I'm pretty happy with the assignment though.

Project 3 almost done

Well its been a really stressful couple of days but we are just about there.. Hong and I have been working pretty solidly to get the fabrication and circuitry done. We have run into quite a few hiccups in the process but managed to work through most of them, although it would of been nicer if we had started fabrication earlier (a lot earlier) so we wouldn't of been so rushed, and as a result, been able to come up with some better solutions to several of the issues that came up.

For example, The fan, which was the best I could find the fitted our requirements regarding size (the case had already been constructed at this stage) was still not powerful enough to make the lasers visible, but we just didn't have time to really sort this out unfortunately.

Also, the excess wires that connected the panels, allowing them to be moved, couldn't really be implemented into the case very well, At the last minute Hong suggested soldering small pins to the ends of each of the wires and plugging them into the side of the case, but we didn't have anywhere to fabricate the plugs for these pins, and as the case was already built, (and it was the day before hand in) it was unfortunately too late to implement this.

With the fabrication now basically done, Jenni and I have just been finishing off a few things up, such as making 'K.I.T.T' out of a matchbox car painted black with nail polish. We have begun to film the working game for the documentation and get all our files in order for handing in tomorrow. I also had worked on the groups research findings .pdf, expanding the 'Hardware' 'implementation' and 'Results' sections that Jenni had started to write.

He res a bit of a montage of today's work..

Monday, October 22, 2007

Project 3 Update

Here's some video documentation of a few of the things I've been working on, namely the Lasers, The fan, and the sensors. Its really just a bit of an overview though, I will go into more detail for each below.



The Lasers

I started by hacking apart a cheap laser pointer we purchased from the $2 shop, I removed the push button switch and replaced it with an external sliding switch so that the laser could be mounted inside the game, but be controlled easily from the outside. I then reattached the original 1.5V batteries and reconstructed the casing for the laser using a mixture of Card, Insulation tape, wire and hot clue. Messy but effective.

The Fan

After I had finished fabricating the lasers, I decided the tackle the fan next. Making the laser beams visible was a fairly crucial aspect of our project, and other than hongs brief experiment with the baby powder, nobody had done anything to address this. Jenni and I had toyed with the idea of making our own fans using small electric motors and blades made out of card, but we found the motors were too slow and just didn't generate enough wind. We didn't have a lot of room to work with (just over an inch ) so getting a larger motor was not possible. I headed in to Jaycar to have a look round at what I could use, and found a large computer case fan, it was orientated upwards and had the blades attached around the motor, so easily slotted into the thin space we had available. Although designed to run of 12V, I found it could run of 9V without too much of a noticeable drop in performance.

I looked at two different styles of switches for the fan, a sliding switch, like I used for the lasers, and a push button switch. I liked the idea of the user being able to have quite a lot of control over the fan, rather than just switching it on and leaving it going constantly (which would drain the battery VERY quickly) so I went with the push button switch. A soldered it to a long length of wire so the user could hold it in one hand and control the fan, while maneuvering through the game with the other.

Although once I placed the fan inside the case, Hong and I had our doubts as to weather it would be powerful enough to blow sufficient powder into the air. However at this stage we don't really have any alternatives, as there simply isn't room for any other style of fan, so I guess we will just have to wait and see...

The Sensors

I soldered up the photocell sensors i mocked up on the breadboard when I did my initial experiments a few weeks ago, Each is positioned inside a separate panel, and needed to be connected to the arduino, this required a lot of wires (15 in all) which proved a bit of a nightmare to organise, as the wires going from the arduino to the photocell needed to be long enough to allow for the whole panel to be removed and placed in another slot. We ran into quite a few issues with this, but im slowly sorting it out.
Fabrication

I also helped Hong with the assembly of the panels, positioning the laser and photocell so they aligned correctly proved very difficult, as the only thing we could really use to attach either was Super glue, which was not ideal. In hindsight using the black acrylic was probably quite a bad choice as it has proven quite difficult to work with, and its original glossy finish is now tarnished. By the end of the day we had installed and aligned the laser and photocell in only one panel, but with our method worked out, we should be able to do the remaining four fairly quickly. Unfortunately once this is done, we still have a mountain of stuff left to do before thursday.....

Friday, October 19, 2007

Project 3 update

Okay so to be perfectly honest this project isn't really going to plan, we only have a couple of days left and still have heaps to do and Ive become a little disheartened at our groups lack of team work.

For the past week or so Ive been working on hooking up the external switches for the lasers, what I thought would be a quite simple task has turned out to be incredibly fiddly and frustrating, as the lasers are very temperamental and i burned out 6 of them in the process. The hacking apart and replacing the push button switch, with and external sliding switch was relatively straight forward, I just had to be careful with my soldering as to not overheat the laser too much and damage the diode. Originally I wanted to do away with the 3 1.5V watch battery's they individually running off and use a single 9V battery and power them in 2 sets of 3, wired up in series. I couldn't get this to work and the lasers immediately burned out.

So in the end I just stuck with using the watch battery's they came with, and I ended up having to basically rebuild the entire laser after the new switch was attached, using a combination of Card, Insulation tape and Hot glue. Its not the prettiest solution, but with the lasers being positioned on the inside of the panels and not really visible its no big deal I guess. I will post some video documentation of this when I get a chance.

Ive currently soldered the new switches onto all 6 lasers and tested them all, and I'm just working finishing the card casings for them. Will look in to wiring up the fan tomorrow, but compared to this, that should be pretty straight forward.

From looking at Hongs Blog, It appears as though he has finally managed to get the laser cutting done correctly, better late than never I suppose. Hopefully we can meet up on Monday/Tuesday and assemble it. Not really too sure what Jenni has been up to.

Wednesday, October 3, 2007

Some Arduino Code

Just a quick snapshot of the code Ive been working on, its a little messy and quite repetitive, I think i can cut out a lot of it by with some functions. I might get Doug to take a look at it tomorrow to see what he thinks.

Monday, October 1, 2007

Even more arduino circuits

I have now got the 6 photocells that we need running simultaneously, I didn't have 6 laser pointers (or 6 hands) with me at the time, so for testing purposes I reversed the values so the light is activated when the laser is shinning on them, instead of when it isn't.

I also had ago at building Jenni's Knight Rider circuit, and then incorporating it with the photocells, so the when the are triggered, the knight rider sequence plays.

And finally I tested the circuit working as required (When the laser beam is broken) with the Knight rider circuit.

More Arduino circuits

Here's another clip from Jenni, I have rewritten the code to allow for 3 photocells to run simultaneously.






Project 3 Update

Okay so Ive been a little slack with keeping the blog up to date, So heres a couple of videos the Jenni filmed of the circuits Ive been working on.

In the first clip, I started off simply using a photocell and a transistor to try and produce the desired effect of the light activating when the laser beam is disrupted. The circuit worked fairly well, however even when the beam was uninterupted the light still illuminated slightly, and when an alarm was attached, it could still be faintly heard.

I experimented using various levels of resistance on the light/ buzzer to try and fix this but couldnt really eliminate it, So i decided to try using the arduino. I hooked up a simple single photocell circuit and using my new found coding abilities (Thanks 285) I managed to get the circuit working perfectly, and was even able to adjust it depending on lighting conditions.






Sunday, September 30, 2007

Thursday, September 20, 2007

Project 2 documentation

Heres the final documentation of project 2

Link

(As I post this its still the video is still uploading, should be up soon though)

Sunday, September 16, 2007

Project 2 Finished

I was going to post a few more photos and updates of the construction, but the documentation video went through the construction process pretty thoroughly so i thought that was sufficient.

Unfortunately the finished piece doesn't work terribly well, but I just ran out of time, and injured my thumb quite badly over the weekend so i couldn't really work on it much.

The main issues were
- The original photocell module I had made didn't fit properly so I had to completely remake it
-One of the RGB LEDs appears to have shorted out and doesn't go. I believe this was caused by not planning out the inside circuitry carefully enough, and as a result when I attached the final parts of the case, The end of one of the wires from the switch was pressed up against part of the LED and a short was created. I was really unhappy about this as I was unable to get any shots of the finished piece working. There is some footage about 2/3 of the way through the documentation video showing the nearly completed model working perfectly, so this will just have to do unfortunately.

Wednesday, September 12, 2007

Project 2 update

Just a quick update, Been working on getting the circuit wired up onto vero board, Here is the finished photocell module (Although as I write this, I have realised i need to redo because I originally didn't leave sufficient room for the jumper wires, and as a result the, when the plastic case is placed over top, the photocells no longer sit flush like how i wanted them.


Just A quick test to make sure the module is working correctly and all the soldering is okay.

All the pieces of the case, I have just finished chamfering all of the edges with sand paper to ensure a hopefully seamless fit.

A close up of the switch

Sunday, September 9, 2007

Project 3 - Design Document


Here is our groups final Design Document.

Project 2 - Early Fabrication

I have started cutting out the pieces of the final model. I decided to go for a combination of 1mm and 2mm white styrene plastic. I really like this material as it is easy to work with and one side has a nice shiny finish.
I drilled 6 holes 1cm apart, along the base of the device, for the photocells to sit flush in.

I drilled a 3mm hole in each if the side panels, this allows the RGB to sit against the surface, with the wires passing through to the inside. I then drilled a 5mm hole into the glue stick diffuser, and slid it over the RGB so it sits flush against the side and the LED is less visible.
I have sanded down the edges of each of the sides so that all the pieces will fit together nicely, and so the ugly rough edges will not be visible.

Project 2 - Prototype 2

I wasn't all that happy with the overall shape of my previous prototype so I felt it necessary to construct a second card prototype to try and iron out a few of the kinks.

My main criticism of my previous prototype was that it was too short and stubby, so to combat this i Increased the length by 1cm and decreased the width and depth by approximately 1cm each, making sure though to still leave enough room for the 9v battery (the largest component, and really the only component I really need to worry about space wise)I also changed the style slightly to reflect my original 3ds Max mock up a little more.


The prototype under construction


The finished prototype


I went back to my original idea of using hot glue gun sticks as a diffuser for the lights. At first I Planned to use the glue stick with another piece of curved frosted plastic surrounding it, much like in the paper in my first prototype. However I really liked the aesthetic of just the glue stick on its own so I decided just to leave it like that.


First and Second prototypes.

Project 2 - Prototype 1

I realised I have kinda been neglecting the blog on this project so I thought I better get cracking and post some updates. I have made an initial 1:1 scale card mock up of the final device. I felt It was better to experiment fine tuning the size and scale of the device using card mock ups, rather than the plastic of the final model.

The half completed mock up with the battery inside to make sure there is sufficient space for it.

The finished mock up, I have simulated the diffuser using a sheet of bent paper for now as I still haven't quite worked out how i am going to incorporate this.

Depicting how the device will be held. I um a little unhappy with the current form of the device, I feel it is a little short and stubby looking. Also I did a quick test with placing the two RGB LEDs inside of the makeshift diffuser and felt their illumination was pretty unsatisfactory, possibly because the diffuser was too large.

Wednesday, August 15, 2007

Project 1

I have put together a more in depth powerpoint documentation of my work thus far for the August 16 hand in. It can be found here.
Here is the final working test rig, and video documentation of the development and construction. I got the idea to use hot glue gun stick diffusers from the Smart LEDs link, I think they work quite well.





I made a quick model in 3ds max of the basic form of the instrument, And to illustrate how the lighting effect will work.

These are some of my concept sketches for the form of the object.


Tuesday, August 14, 2007

Project 3 Proposal


Laser Entrapment - Fun for the whole family!
My proposal for this project is to bring the traditional steady hand game into the 21st century. I was inspired by the laser sequence in the film Entrapment to create a modern version of this old game of nerve and skill, using laser beams that the player must navigate past to reach the goal. I feel I can do this quite simply buy using the lasers from common red laser pointers that you can buy quite cheaply from junk stores, and pointing them at photo cell resistors, when the laser beam is interrupted, the photocell resistor closes the circuit and and alarm sounds. We will have to modify the laser somehow to make it so it is visible in normal light, possible by using the laser from a CD or DVD player instead of a laser pointer.

I feel that the mass of red lasers will create both a nice aesthetic, and play off the common film and television cliche of some valuable artifact protected by a mass of glowing laser beams.

The laser beams and photocells will be housed on movable racks, so the player can reposition them however they way to create infinite possible routes. Also, if possible, to add an extra level of complexity and cool, One of more of the lasers would be attached to a small slow moving servo motor, so slowly glides up and down for the extra challenge.

The game will quite small, about the size of a shoe box, so it can be transported easily.

As their will need to be quite a lot of fabrication involved, both in making the game itself, and modifying the lasers, I would allocate 2 people to this task, and 1 person to the electrical work , and the final person to work on code and 3d Models/mock ups.